In the early 1990s, before the rest of the world heard about the Internet, the primary source of technical hype and excitement was “virtual reality”. Early virtual reality systems showed exciting promise, but most implementations were expensive, fragile, and immature . In the mid-to-late 1990s, as the public began streaming onto the Internet, virtual reality was most often popularly associated with VRML, an attempt to merge the display technologies of virtual reality with the networking technologies of the Web . Today, virtual reality lives on in the form of massively multiplayer virtual worlds, systems that allow hundreds of thousands of distributed users to participate in rich entertainment simulations. It is the interactive entertainment, or game, industry that acts as the primary driving force for innovation in this space.
在90年代初,在世界听到互联网技术的主要来源地,经常出现"虚拟现实". 虚拟实境展示系统初期兴奋答应,但执行最昂贵而脆弱的,不够成熟. 中期到90年代后期,随着市民开始分流上网、虚拟现实是民众最常与VRML,企图将展示虚拟现实技术与网络技术的网络. 今天,生活在虚拟的形式大量虚拟热潮制度,使成千上万的用户分发丰富的娱乐参与模拟. 这是互动娱乐、游戏、行业行为为主要动力,这种创新的空间.
UO2 is Origin System’s next-generation virtual world, an imaginary planet inhabited by all manner of fantastic, mythical, and technological creatures, places, and things. To enter this world, users run client software locally, connect to remote UO2 servers, and create one or more player character avatars. Player characters are highly customizable alternate identities who can walk around, talk, interact with objects, fight with other characters, learn new skills, and generally live life under the direction of the user. While characters start off life with basic skills, abilities, and equipment, they gradually become more powerful through exploration of the virtual world, battling monsters and opponents, and solving quests.
UO2来源是系统的新一代虚拟世界里,居住着一个虚构的星球各种美妙、神秘、生物技术、地、事. 进入这个世界,客户管理软件,用户在当地UO2远程服务器连接,并建立一个或多个虚拟角色性格. 人物高度文明候补球员身份谁能走走,讲互动物体,跟其他人物,学习新技能,一般生活居住的指导下使用. 虽然起步字基本生活技能、能力和装备,逐渐变得更加强大,通过探索虚拟世界和怪兽作战对手,摸索解决.
The new world of UO2 builds on the legacy of the swords and sorcery Ultima fiction originally created by Richard Garriott [1]. Like the original Ultima Online, UO2 brings thousands of players together in an artificial world. However, in addition to adding new chapters to the Ultima story, UO2 also expands on several technical fronts, enabling a system flexible enough for the rapid creation of many future virtual worlds. The system has an entirely new technological foundation of a robust server architecture and network protocol on the back end and an advanced real-time 3D graphics engine on the front end. Further, UO2 combines a highly data-driven design with simulation classes on both client and server, using the standard and well supported dynamic object oriented language, Python.
依据新的世界遗产UO2的衣服,把原来的小说终极RichardGarriott1. 如原终极Online,使成千上万UO2球员一起人为的世界. 不过,除了增加新的章节>增刊,UO2还就一些技术领域扩展,为使系统灵活快速创建未来许多虚拟世界. 一个全新的制度基础,健全科技服务体系和网络协议的终止和恢复先进的实时三维图形引擎的前端. 还结合高度UO2数据驱动的设计与仿真两班、客户服务、支持和使用的标准与动态面向对象语言,参展.
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