骑马与砍杀module代码怎么用

如题所述

Module_name = Calradia
compatible_with_warband = 1

num_hints = 12

auto_create_note_indices = 0 #不自动搜索所有军队派系/城镇来检查是否有注意文本。

map_min_x = -180
map_max_x = 180
map_min_y = -145
map_max_y = 145
map_sea_direction = -40 #波泡沫的方向
map_sea_wave_rotation = 300 #这就是眼泪在海上人工制品是可见的。
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01

air_friction_arrow = 0.002
air_friction_bullet = 0.002

#使用网格map_tree_a通过map_tree_r地图上的树木
map_tree_types = 17
map_snow_tree_types = 3
map_steppe_tree_types = 5
map_desert_tree_types = 4

map_max_distance = 175.0
has_tutorial = 1

time_multiplier = 0.3
seeing_range = 6.5
track_spotting_multiplier = 0.8

#英雄健康低于这不会出现在战斗技能,不会导致聚会。
player_wounded_treshold = 5
hero_wounded_treshold = 15

skill_prisoner_management_bonus = 5
skill_leadership_bonus = 3
base_companion_limit = 20

player_xp_multiplier = 2.0
hero_xp_multiplier = 2.0
regulars_xp_multiplier = 3.0

display_wp_firearms = 0

#损失低于这不会中断近战攻击
damage_interrupt_attack_threshold = 3.0
#为多人一样
damage_interrupt_attack_threshold_mp = 1.0

#没有额外的渗透标志设置,所以保持无效
extra_penetration_factor_soak = 1.0
extra_penetration_factor_reduction = 1.0

#您可以修改系统的损害编辑以下值:
#前三个值确定的金额将直接减去损失由于护甲。
#未来三值确定的百分比减少伤害。

armor_soak_factor_against_cut = 0.8
armor_soak_factor_against_pierce = 0.65
armor_soak_factor_against_blunt = 0.5

armor_reduction_factor_against_cut = 1.0
armor_reduction_factor_against_pierce = 0.5
armor_reduction_factor_against_blunt = 0.75

horse_charge_damage_multiplier = 1.0
couched_lance_damage_multiplier = 0.65
fall_damage_multiplier = 1.0

#导弹伤害> shield_penetration_offset + shield_penetration_factor *盾牌
#将穿透。

shield_penetration_offset = 30.0
shield_penetration_factor = 3.0

#设置speed_power 2.0使损害规模与导弹的平方的速度。
1.0 #你可以设置它,让它和以前一样呈线性比例关系。
missile_damage_speed_power = 1.9
melee_damage_speed_power = 2.0

multiplayer_walk_enabled = 0

mission_object_prune_time = 180

#改变这个设置为0,如果你想保持库存的食物槽窗口。
disable_food_slot = 1

#把这1如果你想加载
#纹理从模块/ < Module_Dir > /纹理/

scan_module_textures = 1
scan_module_sounds = 0

#应该启用编辑模式
# give_performance_warnings = 1

#您还可以使用load_mod_resource代替load_resource确保您正在阅读文件从模块目录。

load_resource =测试
load_resource = textures_face_gen
load_resource =着色器
load_resource =纹理
load_resource =材料
load_resource = materials_face_gen

load_resource = uimeshes
load_resource = meshes_face_gen
load_resource =帮手
load_resource = map_tree_meshes
load_resource = map_icon_meshes
load_resource = particle_meshes
load_resource =骨架
load_resource = tree_meshes
load_resource = xtree_meshes
load_resource = grass_meshes
load_resource = plant_meshes
load_resource = body_meshes
load_resource = object_meshes
load_resource = object_bodies

load_resource = goods_meshes
load_resource = item_meshes1
load_resource = horse_a

load_resource = arabian_horses
load_resource = arabian_castle

load_resource =食品
load_resource =胡子
load_resource = armors_b
load_resource = armors_c
load_resource = armors_d
load_resource = armors_e
load_resource = armors_f
load_resource = armors_g
load_resource = armors_h

load_resource = armors_i

load_resource = boots_b
load_resource = boots_c
load_resource =头盔

load_resource = helmets_b
load_resource = village_houses
load_resource = village_houses_a
load_resource = village_houses_b
load_resource =头发
load_resource = deneme

load_resource = interiors_a
load_resource = interiors_b
load_resource = interiors_c
load_resource =竞技场
load_resource = map_icons_b
load_resource = castle_a
load_resource =地牢
load_resource = stone_houses
load_resource = snowy_houses
load_resource = snowy_castle
load_resource = helmets_d
load_resource = helmets_e
load_resource = helmets_f

load_resource = castle_b
load_resource = square_keep
load_resource = anim_b
load_resource =盾牌
load_resource = shields_b
load_resource = weapon_meshes_c
load_resource = xtree_meshes_b
load_resource = map_icons_c
load_resource =图片
load_resource = user_interface_b
load_resource = user_interface_c

load_resource = scene_encounter_spot
load_resource = interior_thirsty_lion
load_resource = scene_small_tavern

load_resource = weapon_meshes1
load_resource = weapon_meshes_b

load_resource = houses1
load_resource = wall_meshes1

load_resource = town_houses
load_resource =门
load_resource =教堂

load_resource = town_houses_b
load_resource = castle_c
load_resource = castle_d
load_resource = castle_e
load_resource = castle_f
load_resource = castle_g
load_resource = castle_h
load_resource = castle_i

load_resource =警卫室
load_resource = viking_houses
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