史诗单位指导命令与征服3

如题所述

With the arrival of Command and Conquer 3: Kane's Wrath, we were introduced to a new class of units called "Epic Units." Epic Units are slow, super heavy vehicles that can take and deal massive amounts of damage and even run over tier 3 vehicles. Each Epic Unit also has a special ability that further complements your army.
伴随CC3 KW的到来,我们接触到一类全新的单位——“史诗单位”。史诗单位是行动缓慢的超重型车辆单位,它可以造成巨大的伤害,甚至可以碾压三级车辆。每个史诗单位都拥有一种特殊的能力它可以大大提升你部队的战斗力。
In addition to their abilities, Epic Units have a number of garrisonable hard-points. When you put certain infantry into these hard-points a permanent upgrade will appear depending on the type of infantry you add. This makes Epic Units very customizable.
除去它们的能力外,史诗单位还拥有一些可进驻点。当你把特定的步兵进驻在这些位置时,会根据进驻步兵的类型得到一种永久的升级。这使得史诗单位可以有多种自定义组合。
Epic Units are very unique in their own right, and they all have advantages and disadvantages. This guide will elucidate these differences and how to exploit them.
史诗单位有各自独特的地方,它们各有各的优势和劣势。这篇指导将会阐述这些不同点以及如何正确利用它们。
Mammoth Armed Reclamation Vehicle (MARV)
(武装开垦猛犸车)
The MARV is GDI's Epic Unit, and a beast of an Epic Unit at that. It is armed with an area of effect Sonic Cannon that does massive damage to units in a small area. This makes the MARV extremely powerful against masses of smaller units. As powerful as it is, this weapon only constitutes a fraction of the MARV's potential.
MARV是GDI的史诗单位,而且是史诗单位中的巨兽。它装配了一挺范围攻击的超声波加农炮,可以对小范围内的单位造成巨大伤害。这使得MARV在对付成群小型单位时相当有效。这门强大的主炮仅仅占MARV能力的一部分。
In addition to its regular weapon, the MARV can be garrisoned with up to four infantry squads, each of which has its own advantages and disadvantages.
除去常规武器外,MARV有四个位置可以驻扎四队步兵,它们分别都有自己的优缺点。
Rifleman Squad - This creates an anti-infantry machine gun on one of the hard-points of the MARV. Now, this will probably be one of, if not the last option you would want to use for your MARV. While it is useful in theory, there are still much better options.
机枪兵——这可以在MARV的驻扎点上架设一挺反步兵机枪。目前,这大概是一个,如果不是万不得已,没有人会用的选择。理论上它会有用,不过我们有更好的选择。
Missile Squad - This will evolve an anti-vehicle and anti-air missile launcher on your MARV. This is a nice all-around choice for your MARV. Where Missile Squads are so very useful in their own rights, it has the same effect on the MARV. Remember when you are selecting what to upgrade your MARV with that it doesn't have any anti-air defenses of its own initially.
火箭兵——这将给你的MARV提供一台反装甲及防空导弹发射架。这对MARV来说是一个不错的综合性升级选择。任何适用火箭兵的场合,也同样适用于驻扎在MARV上的火箭兵。在你选择升级的时候,要记住你的MARV自身是不带任何防空武器的。
Engineer/Combat Engineer - Using these will generate a slow auto-repair for your MARV. The more of these that you upgrade your MARV with, the faster the rate of healing. This is definitely one of the better upgrades, however, the repair rate is fairly slow with lower numbers. Also, remember that this won't help you much in a fight, so it is a waste if your MARV is fighting a whole lot of units, or fighting an opponent that won't let up on it.
工程师/战斗工程师——用它们可以缓慢的自动修复你的MARV。进驻的工程师越多,修复的速度越快。这绝对是比较好的一项升级,不过,少量的工程师的维修速率是非常低的。同时,记住这在战斗中并不会给你提供多少帮助,因此在你的MARV面对大量的或是厉害的敌人时,这几乎就是浪费。。。
Grenadier Squad - This will create an anti-structure grenade launcher on your MARV that has the ability to clear garrisons. While it is a good idea in theory, it is situational at best, and other hard points will serve effectively as garrison clearer while serving other purposes as well.
榴弹兵——这将在你的MARV上安装一架反建筑榴弹发射器,同时具有清空建筑的能力。这在理论上是个好主意,不过要视情况而定,用其他的兵种可以在达到清建筑效果的同时提供其他支援能力。
Sniper Team - This will create an anti-infantry Sniper Rifle on your MARV. This is obviously great against infantry units that are pretty durable but have a smaller squad size, but beyond that, it will probably not serve as well against infantry as a couple of Hammerheads supporting your MARV would. Might as well not waste these hard points, right?
狙击手——这将在MARV上架设一挺反步兵狙击步枪。显然,这对于对抗小股重装甲步兵非常有效,不过也许用一队锤头配合你的MARV的效果更好些。或许也不该把宝贵的驻扎点浪费在他们身上,对么?
Zone Troopers - This will give you an anti-vehicle rail gun on your MARV. For pure power, this is what you are looking at. Zone Troopers are great, but are hindered by the fact that they are weak against infantry, but garrisoned in a MARV, this problem is mitigated. Remember that these can't attack air units, so it might be a good idea to mix it up instead of having four Zone Troopers.
重装机兵——这将提供给你的MARV一架反装甲轨道炮。单从纯火力来说,这正是你渴求的。重装机兵很强大,不过它们的弱点是对抗步兵,而进驻在MARV里,就弥补了自身的弱点。记住它们不能防空,所以也许混合其他兵种要比装四个重装机兵要好些。
Zone Raiders - This will give you a Sonic Grenade launcher, an area of effect weapon just like the MARV's initial weapon, but not as powerful. It is basically a Zone Trooper except with anti-air, so if you know how good they are, then you'll know this will be your unit of choice if you are ZOCOM (since only ZOCOM get the Zone Raider). Again, remember that you will have no anti-air, so it would be nice to either support them, or supplement them with Missile Squads.
重装mm —— 这将给你提供一架超声波榴弹发射器,这是和MARV初始武器一样的小范围杀伤武器,不过没有主炮的威力大。她基本上就是带防空的重装机兵,所以如果你知道她们有多强大,你就知道这就是你的首选单位(当然只有ZOCOM子阵营才可以使用)。再次重申,进驻后你没有防空能力,因此用防空单位支援或是混编一些火箭兵都是不错的选择。
Now, if that wasn't enough for you, the MARV also has its very own special ability whereby it can harvest tiberium, process it, and deposit it in your bank account instantly. You would think that there's a catch to this, such as not giving you the full funds that a regular harvester brings in, however, this is not the case. It will give you the full amount of funds regularly, but only up to your credit limit. If you don't have enough silos or refineries the rest will go to waste. Beware, over-harvesting your fields and mis-using your funds just because you need to get rid of them. It is best used on an opponent's tiberium field or a neutral field that you aren't in the position to harvest regularly. This way you don't overextend your economy and then fizzle out with nothing left.
如果你对这些还不满足,MARV还有一个独有的能力,那就是在通过的地方自动采集处理泰矿,然后瞬间把钱加到你的银行帐号上。你可能会认为这是个损失,因为相比正常采矿来说,这样做没有得到所采泰矿的全部价值。然而,事情不是这样的。实际上它和正常采矿一样都给你提供了全值的资金,只不过是达到了你的资金上限罢了。如果你有没有足够的仓库或矿厂的话,多余的部分将会白白流失掉。要注意,过度采集和流失资金仅仅是因为你要舍掉它们。最好用在敌人的矿区或者你不常去的中立矿区上。这样你就不会开始过分发展经济,最后功败垂成了。
Suggested Combinations
建议组合
These combinations are good all round combinations that should be able to deal with various different threats
以下这些组合是比较好的综合性组合,用它们你可以对付各种不同的威胁
Four Engineers/Combat Engineers: If your opponent has a fairly large ground armada and your army is looking very grim, you might want to opt for the four Engineers. This gives you one hell of a meat shield and should give you time to micro your few remaining units. 四工程师/战斗工程师:如果你的对手有一支巨大的地面部队,而你的部队看起来形势非常严峻,那么你可以选择四工程师。这将给你一个地狱级的大肉盾,从而为你微操其他部队赢得时间。 Four Missile Squads: This one is recommended if your opponent has a formidable air force. Although having four is a bit much, you are only susceptible to mass infantry. 四火箭兵:如果你的敌人拥有强大的空军部队的话,推荐这样的组合。尽管放四个有点多了,不过这样你只有大量步兵才值得你担心。 Four Zone Troopers/Zone Raiders: This is a powerhouse combo. When attacking with this combo you should always be moving in. The range of the ZT/ZR is lackluster so work on squishing your opponent's army with the MARV, and while his micro is out of sync, take advantage. 四重装机兵/重装mm:这是个强大的组合。在用这种组合攻击时,你需要保持移动。ZT/ZR的射程不尽如人意,因此用你的MARV碾压敌人的部队,再他忙于微操出现失误的时候,取得优势。 Two Zone Troopers/Zone Raiders and Two Engineers/Combat Engineers: A very balanced combination, and highly recommended when facing primarily ground armadas. 两重装机兵/重装mm 两工程师/战斗工程师:一个非常平衡的组合,在面对基本地面部队时隆重推荐。 Two Zone Troopers/Zone Raiders and Two Missile Squads: Go for this combo if you are looking to shell out a ton of damage. However you are in trouble if your MARV is left alone against too much firepower. 两重装机兵/重装mm 两火箭兵:如果你要造成大量伤害的话,就用这种组合。不过如果你的MARV独自遭遇大量火力的时候可能会陷入麻烦。 Two Zone Troopers/Zone Raiders and Two Snipers: This is another fairly balanced combination. Load your ZT/ZR first so they are in the front of your MARV and let the Snipers and their range take out units from the back. 两重装机兵/重装mm 两狙击手:这是另一个平衡的组合。让ZT/ZR先上车以便它们在MARV的前面,让狙击手后上车,它们的射程优势从后面也可以轻松干掉敌人。 One Sniper/One Engineer/Two Missile Squads: Likely your most balanced option. The Sniper Team can pick off any infantry, the Engineer will offer you repairs, and the Missile Squads can pick off air and add additional support on the ground. 一个狙击手/一个工程/两火箭兵:基本上是最平衡的选择。狙击手可以干掉步兵,工程师负责维修,导弹兵可以防空的同时也可以支援主炮打击地面。
Priority Slots:
优先槽:
Remember that that MARV has two garrison slots in the front and two on the back; so which ever infantry squad you put in first, will appear on the front of the MARV. Make sure you put more hard hitting units, like Zone Troopers/Raiders/Missile Squads in the MARV first to optimize performance and add auxiliary infantry like Engineers/Snipers last where the longer range is not needed.
记住MARV有两个驻扎槽在前面,两个在后面;所以先进入的步兵会出现在MARV前面的位置。确保你把主攻单位,比如重装机兵/重装mm/火箭兵放在前面以便优化性能,而把辅助步兵比如工程师/狙击手放在射程不是那么重要的后面。
To sum up the MARV, it really is a straight-forward unit. Its four garrisons slots make versatility superior to that of the other Epic Units however its still all about power and force with no other tricks up its sleeve. Now, this is in no way a bad thing at all, and it is a terrific addition to a slow, hard-hitting type force.
最后总结一下MARV,它是一个简单易用的单位,它有四个驻扎槽可以比其他的史诗单位拥有更高的多功能性,不过这些优势都体现在火力和战斗力上,它没有什么暗藏的把戏。它绝对是个好东西,它对于行动缓慢,装甲厚重,火力强大的GDI阵营来说,是一个令人畏惧的新力量。
温馨提示:答案为网友推荐,仅供参考
相似回答