《突袭3:胜利进军》

什么是《突袭3:胜利进军》?

曾经制作过《突袭》系列的制作组Fireglow小组目前正在开发一款最新的游戏引擎,他们给这款引擎暂定名为(突袭Next7),而且制作组决定接下来的第一款游戏就基于这个引擎制作,当然这款游戏的理所当然是《突袭》最新一部作品,目前已经正式命名为《突袭3:胜利进军》,开发公司还计划接下来的其它战争类游戏都会基于这个引擎制作的。

在最新一部作品中,由于有新引擎的支持,玩家会找到与之前《突袭》系列不一样的游戏感觉,《突袭3》中拥有更加良好的操作,更加人性化的游戏设置,更加真实的地形风貌,全部
3D的可变的天气环境,经过改良和强化的电脑AI,而且将会支持更多的玩家连线进行游戏。在最终版中,还将会有一个编辑工具,允许玩家对游戏的部分设定进行修改,比如说游戏中出现的单位和地形环境等。(突袭Next7)具有良好的图像表现能力,玩家将会在游戏看到非常真实的风景和地貌,例如茂密的丛林,巨大的海洋。游戏中还将会允许玩家进行视角的切换,一般情况下都会是以鸟瞰的形式出现,但是必要的时候还可以对单位进行近地点的接触。

参考资料:http://games.sina.com.cn/newgames/2004-12-13/130067359.shtml

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第2个回答  2020-05-15
国际著名即时战略开发商Fireglow
Games本周三正式公布了二战即时战略游戏《突袭3:胜利进军(Sudden
Strike
3:
Arms
for
Victory)》首款资料片。虽然这款新作的标题尚未公布的,但开发商介绍游戏的故事情节将围绕二战后期著名战役——
“阿登反击战(Ardennes
Offensive)”——进行展开。
Fireglow介绍,这款全新资料片将包含三个单人战役。其中的两个将讲述纳粹德国和盟军的战斗故事;而在第三个战役中,玩家则可以从德军和前苏联红军中任选一方完成游戏。此外,全新多人游戏地图和全新的游戏功能将出现在这款资料片中。
虽然Fireglow
Games没有公布的这款资料片的上市计划,但暗示将在此后的一系列活动中免费发布资料片中的两张多人游戏地图以及一个单人战役。
现在还没出来是今年的三季度也就是2008年.
第3个回答  2006-07-31
Fireglow小组正在研发全新一代的《突袭》游戏引擎(代号Sudden Strike Next7),而《突袭3》将成为首个应用该引擎的游戏。现在这款游戏已经正式命名为《Strike III: Arms For Victory》。Fireglow还计划利用新引擎开发数个战争游戏。
《突袭3》有4大战役:两场发生在太平洋岛屿上,而另外两场在欧洲战场。玩家将可以选择扮演太平洋战役中的美军或日军,或者是欧洲战场上的盟军或德军。游戏强大的引擎可以渲染出超过150平方公里的海洋和陆地地形,堪称RTS之最。

同时公布的信息还有:

在新的游戏中海军的战斗将获得的空中支援,有是短和远程轰炸机,鱼雷轰炸机,攻击轰炸机,战斗机, 和运输机。同时玩家还将惊喜地发现他们将获得移动的机场——航空母舰;
潜艇将可以进行狩猎行动,使用不同型号的潜艇将有不同的效果,可以对运输舰和战舰发起突然袭击,同时如果袭击成功,敌人将失去增援和壮大海军的几会;
雷达系统将帮助玩家有更多的机会拦截敌人的空袭和海军的偷袭;
商船和运输舰将为玩家带来各种物资给养(一定要保护好啊~~~!!不然,弹尽粮绝可不是什么好事)
港口将在游戏中扮演非常重要的角色,因为支援的步兵和货物必需在刚够才能被卸下。

以下是突袭3的英文官方介绍
About Sudden Strike 3
Genre
World War Real Time Strategy

The game expands the borders of conventional RTS game. We introduced some major interface and gameplay innovations that will distinguish it from other WWII RTS games, and definitely from all the previous Sudden Strike series games, created by our company.

The game will simulate joint operation of ground, naval and air forces on vast areas. New user interface paradigm will allow player to control these forces avoiding unnecessary micro-management, while allowing controlling individual units, if player would so desire. It will be convenient for both a beginner and for an experienced player. The player will choose the best way of controlling a game situation himself, thus it will be interesting to play same company several times using different tactics or control level.

Gameplay will include land and sea operations, with aviation acting as a support force for both. Sea forces will also be supported by submarines that can for example hunt down an enemy supply convoy. Carrier-based aviation will support both naval and land operation when possible. It will be possible to develop in depth coastal defence, thus, careful control of player naval and air forces will be the key to successful land operations. Harbors and airfields will play an important role in the gameplay, as gates for transports providing supplies and reinforcement. Land operations will cover vast areas, making reconnaissance an essential part of gameplay.

New 3D engine will be used in Sudden Strike 3 and other upcoming games. It utilizes the most recent versions of DirectX and OpenGL APIs, thus taking advantage of modern graphics accelerators power. The engine is targeted for RTS games mainly, utilizing a bird's-eye view of the battlefield, with free camera control and close-ups supported. Game engine is capable of rendering large-scale maps with mountains, forests, water, with a huge amount of units. It supports realistic-looking dynamic shadows and special effects on a close-up view. Engine™ AI is able to effectively manage both large armies, and individual units.

Features
State-of-the-art 3D engine with real-time dynamic lighting effects
Thousands of units, hundreds of prototypes
Large maps (up to 8x8 km)
Friendly interface (less complicated, more powerful!)
Smart AI
Naval operations
The original Sudden Strike spirit is ultimately retained. This is the military game you always wanted!
Campaigns
Battle of Normandy - fight for the Germans
Battle of Normandy - fight for the Allies
The invasion of the Crimea - fight for the USSR
Battle of Guadalcanal - fight for the Americans
Battle of Guadalcanal - fight for the Japanese
The units
The large part of units you can find in Gallery .
System requirements
Processor: Pentium 2,4 Ghz or better
RAM: 512 MB or better
Graphics card should support shaders version 2.0. I.e. it will play with NVidia GeForce 5200 or ATI Radeon 9500. Of course it is better to run the game with a Radeon 9800 or GeForce 6600
OS: Win 98/ME/2000/XP
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