ããé¦å 导åºçLUAæ件æ¯è¿æ ·ç
ããç®å¤´æåçä½ç½®æ个Createå½æ°ãå°±æ¯è°ç¨è¿ä¸ªå½æ°è¿è¡å建ãï¼è³äºè¿ä¸ªåæ°æ¯ä»ä¹ï¼åè¾¹ä¼è®²å°ï¼
ããé¦å ï¼å å°å¯¼åºçè¿ä¸ªæ件requireè¿æ¥ï¼è¿æ¥ä¹åå¢ï¼è°ç¨createæ¹æ³ï¼å°±ä¼è¿åCocoså建çSceneäº~
ãã代ç å¦ä¸ï¼
ãã1
ãã
ããlocal csLuaScene = require("Scene.lua").create()
ãã
ããç¶åcreate æ¹æ³è¿åçç»ææ¯ä¸ä¸ªtableï¼éè¿csLuaScene['root']æ¥è·å¾å建çSceneï¼æ¥çreplaceSceneå°±å¯ä»¥äºï¼å¯¹äºâå¾å±âåâèç¹âä¹æ¯ç±»ä¼¼çæä½ï¼
ããæåéè¿ä¸ç³»åçgetChildByName å GetChildByTag è·ååèç¹è¿è¡æä½å°±å¯ä»¥äºï¼
ããåï¼å¯¹äºï¼è·åå¨ç»çæ¹å¼åè·åSceneçæ¹å¼ç¸ä¼¼ csLuaScene['animation']ï¼
ããæ¥ä¸æ¥ï¼createå½æ°çé£ä¸ªåæ°æ¯ä»ä¹ä¸è¥¿å¢ï¼
ããæ¥çè¿ä¸ªå¾ ï¼æç»Button_1æ·»å äºä¸ä¸ªå«åbtn2çClickäºä»¶
ããçæLUA代ç ä¹åï¼è½å¤åç°æå¦ä¸ä»£ç 段ï¼
ããè¿æ®µä»£ç ï¼é¦å
å¤æcallBackProvideræ¯å¦ä¸ºç©ºï¼ç¶åå¢ï¼å°ä»çè¿åå¼è®¾ç½®ä¸ºButton_1çClickåè°å½æ°ã
ããè¿æ ·å°±å¾æç½äºãcreateæ¶åéè¦ä¼ å ¥çåæ°callBackProvideræ¯ä¸ä¸ªå½æ°ï¼ä»çåè½æ¯æ ¹æ®ä¼ å ¥ç3个åæ°è¿è¡å¤æï¼æç»è¿åä¸ä¸ªå½æ°æ为Buttonï¼æè å ¶ä»nodeï¼çåè°å½æ°ï¼
ããcallBackProviderçä¸ä¸ªåæ°ï¼åå«æ¯ï¼å½åLUAæ件çè·¯å¾ï¼æç»å®çNodeï¼å¯ä»¥éè¿nameæè tagæ¥å¤ææ¯åªä¸ªnodeï¼ï¼æåæ¯åè°å½æ°çååï¼éè¿è¿ä¸ä¸ªåæ°å¯ä»¥å¾å®¹æçç¥éæ¯åªä¸ªæé®çåè°äºä»¶ï¼ä»èè¿å该æé®æéè¦çåè°å½æ°ã
ããæ以ï¼å¨createæ¶ååºè¯¥æ¯è¿æ ·çï¼
ãã
ãã
ããlocal callBackProvider = function ( path,node,funcName )
ããif path == "Scene.lua" and node:getName()=="Button_1" and funcName =="bnt2" then
ããlocal function btnCallback( node,eventType )
ãã--TODO
ããend
ããreturn btnCallback
ããend
ããend
ãã
ããlocal csLuaScene = require("Scene.lua").create(callBackProvider)
ãã
ããä¹è®¸å¤§å®¶ç第ä¸ç¯æç« æ¶åï¼æ³¨æå° æè¿éæ示äºä¸ä¸ªé误ï¼çæ¬ä¸å ¼å®¹ãæ¯æ¶åæ´æ°å°3.5äºï¼å¦æä¸æ³æ´æ°çè¯ï¼å°±æ3.5çUIçé¨åæ¿æ¢è¿æ¥å§â¦â¦â¦