高分悬赏英语高手翻译

设计构思 以漩涡为主题,通过各种图形,体现空间的漩涡。不同的赛区采用不同的漩涡形式,将空间多样化,通过可变灯光的照射,营造出比赛的变化,形成一个现代,张扬,体现电子竞技奥林匹克精神,让观众融入电子竞技漩涡中的空间。将电子竞技的各类比赛项目分种类的合理分布,并且以电子竞技中的游戏元素,融入到各空间,使观众穿梭于该赛场的同时,将已身融入游戏的文化之中。在电子竞技比赛中,通过漩涡的能量,将世界各国精密的联系在一起。通过该WCG比赛会场设计实现其的神圣目标,发扬中国人民的“更快,更强,更高”的自我挑战精神。Beyong The Games!超越游戏之巅。

该区域为大厅到主席台的通道,斜型的走到,加上不锈钢的效果,如同走在漩涡的通道之中。该走到也是大厅和主席台的连接点,从该点开始,进入随着比赛激烈程度而改变色彩的比赛,观赏区域。通过灯光的色彩进行整体色调的改变。呼应了电子竞技比赛时的激烈。让身处该地的人,随着颜色的变化体验电子竞技比赛的激情。
本方案除大厅以及展厅外,其他区域皆随着比赛的激烈程度改变灯光色彩,是随着色彩旋涡行进的而改变整体色调的设计,(其他区域表现以蓝色灯光效果为代表)

PC类综合比赛区设计分析
PC类综合比赛区的外型。通过5个环形造型楼梯营造出旋涡形式。如同龙卷风树立在此区。给人震撼,激情,有力量的感觉。突出体现WCG电子竞技的力量感,凝聚感。该漩涡将周围的事物席卷凝聚到一块儿。将全世界的电子竞技运动员聚集在这里。在此激烈的对抗,为自己的祖国争取荣耀。漩涡下的地面可以供观众参观,或添加比赛区域用。

TV比赛区设计分析
该视角为WCG电视类游戏电子竞技比赛场所,提供了各种电视类的游戏的专用比赛场所。赛车类游戏比赛以车辆轮胎为概念设计的家具进行比赛,其他类XBOX游戏以客车改装作为游戏场所,观众可以在场地外围进行观看。墙面挂有WCG赞助商的液晶显示器,一方面为WCG的赛况进行转播,还可以展示其电子产品。各空间以集合体的错落摆放体现出漩涡感,观众及选手一起被卷入WCG的电子竞技的漩涡之中.

手机比赛区设计分析
手机比赛区,运动员比赛区域为弧形镂空的里面,观众可以通过现场观看,还可以从选手比赛区的手机型割断上观看比赛转播,在选手比赛区对面,又4人座的观众体验游戏区,只需要拿起体验台的手机就能进行游戏的试玩,与电子竞技偶像一起享受游戏竞技的乐趣。

星际争霸比赛区设计分析
星际争霸比赛区。充分利用了星际争霸的科幻性,高科技性。以灯光布线,几何形的棱角进行调控空间。整个赛场围绕在高科技的星际争霸游戏氛围当中。使该赛场体现出,未来性,创造性,打破常规。如同行进在一艘宇宙飞船之中。在茫茫的星际进行激烈的对抗。BEYONG THE GAMES 超越游戏之巅。

魔兽争霸比赛区设计分析
WCG魔兽争霸电子竞技比赛区,整体构造与游戏相结合。各电子竞技运动员在该区各个比赛场地进行比赛,A图为魔兽争霸的精灵之树,它孕育着整个魔兽争霸比赛区。比赛选手沿着树之心向楼上旋转的树叶前进,并在旋转的树叶上进行比赛。观众参观区是精灵之树的蔓藤所构成的,并且在蔓藤的下面是游戏里面的12个英雄人物,让观众,运动员与自己喜爱的英雄人物近距离接触。使魔兽争霸比赛区与游戏漩涡相结合,打造了让人心动,眷恋的场所。BEYONG THE GAMS 超越游戏之巅。
网上 英语 翻译的不准啊。。。。能不能 哪位 大哥 网上翻译后修正之后帮帮小弟啊

Design conception to swirl through various graphics theme, embody the space. Different division of vortex, using different forms of spatial diversity, through the illuminate of lamplight variable, build a game, to form a modern, publicity, elastici Olympic spirit, let the audience into the whirlpool e-sports space. All kinds of e-sports game will project classification, and the reasonable distribution of elements in e-sport game, into the space shuttle in the field to the audience at the same time, the game will have turned into the culture. In e-sport game, through the energy swirl around the world, will be precise linked together. Through the WCG game the design and implementation of the sacred goal, carry forward Chinese people "faster, higher, stronger" challenge spirit. Beyong The Games! Beyond the top of the game.

This area is hall to the podium, oblique type, add to the effect of stainless steel, like walking in the vortex. The walk to the rostrum and also hall, from the start, the closest connection with fierce competition and entered the race, colour change. Through the light color attune changes overall. Echo the e-sports game when heated. Let the people in the color changes, with experience of e-sports game of passion.
The exhibition hall, and in other areas of the game is with light color change intensity, with color change of vortex overall and tonal design, and other areas (with blue light effect for representative),

The PC game design comprehensive analysis
The PC game zone comprehensive shape. Through five circular modelling stair builds a spiral form. Like the cyclone in this area. Set Give people shocked, passion, have feeling of power. Highlighting the WCG elastici, dynamic. The swirl around things will be swept to gather together. The electronic competitive athletes will be around the world gathered here. In the fierce fighting for their country, for glory. The ground can be used under the whirlpool to visitors, or add game with area.

TV game design analysis
This perspective for WCG TV game e-sport game sites, provides various TV game of special venues. Racing game with vehicles for conceptual design of furniture, other classes to coach modified psu on XBOX game as game places in the field, the audience can periphery to watch. Metope with LCD, sponsors of the WCG for WCG action broadcast, still can show the electronic products. The space to put the aggregation reflects vortex are strewn at random, the audience and the players together were involved in the WCG maelstrom of e-sports.

Mobile phone game design analysis
Mobile games, athletes area for arc hollow-out the inside, the audience can see through, still can from the player's hand to watch the game on the machine, cut across the region in the competition, and four games, only spectators to pick the mobile phone can experience the game, and electronic competitive idols will enjoy the fun games competition.

Starcraft game design analysis
Starcraft game zone. Make full use of the starcraft science fiction, high technology. In light of the geometric wiring, control the edges. The game around in high-tech starcraft game atmosphere. Make this game reflects, future-oriented and creative, break the routine. As in a spaceship. In the boundless interstellar intense confrontation. BEYONG THE GAMES at THE top of THE game beyond.

Warcraft game design analysis
WCG warcraft e-sport game area, the overall structure and the game. Each athlete on the various electronic sports venues, A map of the elven warcraft tree, which breeds the warcraft game zone. Players along tree to spin forward, upstairs in the leaves of rotation and match leaves. Visitor area is the tree, and the vines in below the vines are in the game's 12 heroes, let the audience, athletes and their favorite heroes close contact. Make the warcraft game area, combining with the game vortex creates makes a person enchanted, nostalgic. BEYONG THE top of THE game GAMS beyond.

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第1个回答  2010-06-22
Design conception to swirl through various graphics theme, embody the space. Different division of vortex, using different forms of spatial diversity, through the illuminate of lamplight variable, build a game, to form a modern, publicity, elastici Olympic spirit, let the audience into the whirlpool e-sports space. All kinds of e-sports game will project classification, and the reasonable distribution of elements in e-sport game, into the space shuttle in the field to the audience at the same time, the game will have turned into the culture. In e-sport game, through the energy swirl around the world, will be precise linked together. Through the WCG game the design and implementation of the sacred goal, carry forward Chinese people "faster, higher, stronger" challenge spirit. Beyong The Games! Beyond the top of the game.

This area is hall to the podium, oblique type, add to the effect of stainless steel, like walking in the vortex. The walk to the rostrum and also hall, from the start, the closest connection with fierce competition and entered the race, colour change. Through the light color attune changes overall. Echo the e-sports game when heated. Let the people in the color changes, with experience of e-sports game of passion.
The exhibition hall, and in other areas of the game is with light color change intensity, with color change of vortex overall and tonal design, and other areas (with blue light effect for representative),

The PC game design comprehensive analysis
The PC game zone comprehensive shape. Through five circular modelling stair builds a spiral form. Like the cyclone in this area. Set Give people shocked, passion, have feeling of power. Highlighting the WCG elastici, dynamic. The swirl around things will be swept to gather together. The electronic competitive athletes will be around the world gathered here. In the fierce fighting for their country, for glory. The ground can be used under the whirlpool to visitors, or add game with area.

TV game design analysis
This perspective for WCG TV game e-sport game sites, provides various TV game of special venues. Racing game with vehicles for conceptual design of furniture, other classes to coach modified psu on XBOX game as game places in the field, the audience can periphery to watch. Metope with LCD, sponsors of the WCG for WCG action broadcast, still can show the electronic products. The space to put the aggregation reflects vortex are strewn at random, the audience and the players together were involved in the WCG maelstrom of e-sports.

Mobile phone game design analysis
Mobile games, athletes area for arc hollow-out the inside, the audience can see through, still can from the player's hand to watch the game on the machine, cut across the region in the competition, and four games, only spectators to pick the mobile phone can experience the game, and electronic competitive idols will enjoy the fun games competition.

Starcraft game design analysis
Starcraft game zone. Make full use of the starcraft science fiction, high technology. In light of the geometric wiring, control the edges. The game around in high-tech starcraft game atmosphere. Make this game reflects, future-oriented and creative, break the routine. As in a spaceship. In the boundless interstellar intense confrontation. BEYONG THE GAMES at THE top of THE game beyond.

Warcraft game design analysis
WCG warcraft e-sport game area, the overall structure and the game. Each athlete on the various electronic sports venues, A map of the elven warcraft tree, which breeds the warcraft game zone. Players along tree to spin forward, upstairs in the leaves of rotation and match leaves. Visitor area is the tree, and the vines in below the vines are in the game's 12 heroes, let the audience, athletes and their favorite heroes close contact. Make the warcraft game area, combining with the game vortex creates makes a person enchanted, nostalgic. BEYONG THE top of THE game GAMS beyond.
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