第1个回答 2010-06-22
Design conception to swirl through various graphics theme, embody the space. Different division of vortex, using different forms of spatial diversity, through the illuminate of lamplight variable, build a game, to form a modern, publicity, elastici Olympic spirit, let the audience into the whirlpool e-sports space. All kinds of e-sports game will project classification, and the reasonable distribution of elements in e-sport game, into the space shuttle in the field to the audience at the same time, the game will have turned into the culture. In e-sport game, through the energy swirl around the world, will be precise linked together. Through the WCG game the design and implementation of the sacred goal, carry forward Chinese people "faster, higher, stronger" challenge spirit. Beyong The Games! Beyond the top of the game.
This area is hall to the podium, oblique type, add to the effect of stainless steel, like walking in the vortex. The walk to the rostrum and also hall, from the start, the closest connection with fierce competition and entered the race, colour change. Through the light color attune changes overall. Echo the e-sports game when heated. Let the people in the color changes, with experience of e-sports game of passion.
The exhibition hall, and in other areas of the game is with light color change intensity, with color change of vortex overall and tonal design, and other areas (with blue light effect for representative),
The PC game design comprehensive analysis
The PC game zone comprehensive shape. Through five circular modelling stair builds a spiral form. Like the cyclone in this area. Set Give people shocked, passion, have feeling of power. Highlighting the WCG elastici, dynamic. The swirl around things will be swept to gather together. The electronic competitive athletes will be around the world gathered here. In the fierce fighting for their country, for glory. The ground can be used under the whirlpool to visitors, or add game with area.
TV game design analysis
This perspective for WCG TV game e-sport game sites, provides various TV game of special venues. Racing game with vehicles for conceptual design of furniture, other classes to coach modified psu on XBOX game as game places in the field, the audience can periphery to watch. Metope with LCD, sponsors of the WCG for WCG action broadcast, still can show the electronic products. The space to put the aggregation reflects vortex are strewn at random, the audience and the players together were involved in the WCG maelstrom of e-sports.
Mobile phone game design analysis
Mobile games, athletes area for arc hollow-out the inside, the audience can see through, still can from the player's hand to watch the game on the machine, cut across the region in the competition, and four games, only spectators to pick the mobile phone can experience the game, and electronic competitive idols will enjoy the fun games competition.
Starcraft game design analysis
Starcraft game zone. Make full use of the starcraft science fiction, high technology. In light of the geometric wiring, control the edges. The game around in high-tech starcraft game atmosphere. Make this game reflects, future-oriented and creative, break the routine. As in a spaceship. In the boundless interstellar intense confrontation. BEYONG THE GAMES at THE top of THE game beyond.
Warcraft game design analysis
WCG warcraft e-sport game area, the overall structure and the game. Each athlete on the various electronic sports venues, A map of the elven warcraft tree, which breeds the warcraft game zone. Players along tree to spin forward, upstairs in the leaves of rotation and match leaves. Visitor area is the tree, and the vines in below the vines are in the game's 12 heroes, let the audience, athletes and their favorite heroes close contact. Make the warcraft game area, combining with the game vortex creates makes a person enchanted, nostalgic. BEYONG THE top of THE game GAMS beyond.