用C语言编写一个小游戏要在vc++6.0里运行

麻烦给我个源代码,要能在vc++6.0上运行的,不能有错误啊!
我会一些C的基础知识,但是还有很多函数没有用到过,也没见过!!
所以最好是给我个没有错误的源代码。

第1个回答  推荐于2017-09-20
//c语言的俄罗斯方块游戏
//不能运行再来找我!

#include<dos.h>
#include<stdlib.h>
#include<conio.h>
#include<graphics.h>
#include<stdio.h>
#include<bios.h>

#define LEFT 0x4b
#define RIGHT 0x4d
#define DOWN 0x50
#define CHANGE 0x20
#define ESC 0x1b
#define INTR 0x1C
#define DefaultX 5
#define DefaultY 1
#ifdef __cplusplus
#define __CPPARGS ...
#else
#define __CPPARGS
#endif

unsigned counter=0;
unsigned shape[7][4][4][4]={
{
{{0, 1, 1, 0}, {0, 1, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 1, 1, 0}, {0, 1, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 1, 1, 0}, {0, 1, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 1, 1, 0}, {0, 1, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
},
{
{{0, 0, 0, 0}, {1, 1, 1, 1}, {0, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 1, 0}, {0, 0, 1, 0}, {0, 0, 1, 0}, {0, 0, 1, 0}},
{{0, 0, 0, 0}, {1, 1, 1, 1}, {0, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 1, 0}, {0, 0, 1, 0}, {0, 0, 1, 0}, {0, 0, 1, 0}},
},
{
{{0, 1, 0, 0}, {1, 1, 1, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 1, 0, 0}, {0, 1, 1, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {1, 1, 1, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}},
{{0, 1, 0, 0}, {1, 1, 0, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}},
},
{
{{1, 0, 0, 0}, {1, 1, 0, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {0, 1, 1, 0}, {1, 1, 0, 0}, {0, 0, 0, 0}},
{{1, 0, 0, 0}, {1, 1, 0, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {0, 1, 1, 0}, {1, 1, 0, 0}, {0, 0, 0, 0}},
},
{
{{0, 1, 0, 0}, {1, 1, 0, 0}, {1, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {1, 1, 0, 0}, {0, 1, 1, 0}, {0, 0, 0, 0}},
{{0, 1, 0, 0}, {1, 1, 0, 0}, {1, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {1, 1, 0, 0}, {0, 1, 1, 0}, {0, 0, 0, 0}},
},
{
{{1, 0, 0, 0}, {1, 0, 0, 0}, {1, 1, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {1, 1, 1, 0}, {1, 0, 0, 0}, {0, 0, 0, 0}},
{{1, 1, 0, 0}, {0, 1, 0, 0}, {0, 1, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {0, 0, 1, 0}, {1, 1, 1, 0}, {0, 0, 0, 0}},
},
{
{{0, 1, 0, 0}, {0, 1, 0, 0}, {1, 1, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {1, 0, 0, 0}, {1, 1, 1, 0}, {0, 0, 0, 0}},
{{1, 1, 0, 0}, {1, 0, 0, 0}, {1, 0, 0, 0}, {0, 0, 0, 0}},
{{0, 0, 0, 0}, {1, 1, 1, 0}, {0, 0, 1, 0}, {0, 0, 0, 0}},
},
};

unsigned back[22][14]={
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}};

char ShapeColor[7]={8, 10, 11, 12, 13, 14, 15};
char DigitalShape[10]={128+119, 3, 62, 31, 128+75, 128+93, 128+125, 19, 128+127, 128+95};
char ZodiacBack[11]={4, 6, 12, 13, 11, 10, 2, 3, 9, 1, 8};
char ZodiacSoft[18][14]={
{ 0, 0, 0, 0, 96, 0, 0, 0, 0, 0, 0, 0, 60, 0},
{255, 248, 0, 0, 96, 0, 0, 0, 0, 248, 0, 0, 124, 0},
{255, 248, 0, 0, 97, 128, 0, 0, 3, 248, 0, 0, 192, 0},
{ 0, 112, 0, 0, 97, 128, 0, 0, 7, 0, 0, 1, 128, 48},
{ 0, 224, 0, 0, 96, 0, 0, 0, 14, 0, 0, 1, 128, 48},
{ 1, 192, 0, 0, 96, 0, 0, 0, 12, 0, 0, 1, 128, 48},
{ 3, 128, 120, 15, 97, 128, 240, 60, 12, 0, 15, 15, 249, 255},
{ 7, 0, 252, 31, 225, 131, 248, 127, 14, 0, 31, 143, 249, 255},
{ 7, 1, 142, 48, 225, 135, 24, 227, 7, 240, 49, 193, 128, 48},
{ 14, 3, 134, 96, 97, 142, 24, 192, 3, 252, 112, 193, 128, 48},
{ 8, 3, 6, 96, 97, 140, 25, 192, 0, 28, 96, 193, 128, 48},
{ 56, 3, 6, 96, 97, 140, 25, 128, 0, 6, 96, 193, 128, 48},
{ 56, 3, 6, 96, 97, 140, 25, 128, 0, 6, 96, 193, 128, 48},
{120, 3, 6, 96, 97, 140, 25, 128, 0, 6, 96, 193, 128, 48},
{224, 1, 140, 48, 225, 142, 25, 195, 24, 14, 49, 129, 128, 48},
{255, 249, 252, 63, 225, 135, 252, 255, 28, 28, 63, 129, 128, 48},
{255, 248, 240, 15, 97, 131, 236, 60, 15, 248, 30, 1, 128, 48},
{ 0, 0, 0, 0, 0, 0, 0, 0, 7, 224, 0, 1, 128, 0}};

unsigned long TotalMark=0;
unsigned int Erasered=0, ETimes=0;
int Speed=0;
int CEr=0;
int NumOfLev[5]={0, 0, 0, 0, 0};
int TimeDelay[10]={21, 18, 17, 15, 13, 11, 9, 7, 5, 3};
char NewShape[2];
unsigned PerOnce[4];

void interrupt (*oldhandler)(__CPPARGS);
void interrupt handler(__CPPARGS)
{
++counter;
oldhandler();
}

void DrawBackground()
{
}

void DrawDigital(int x, int y, int a)
{
int i=7;
setcolor(((DigitalShape[a]>>i)&1)*7+4);

i--;
line(x, y+1, x, y+15);
line(x+1, y+2, x+1, y+14);
line(x+2, y+3, x+2, y+13);
setcolor(((DigitalShape[a]>>i)&1)*7+4);
i--;
line(x, y+17, x, y+31);
line(x+1, y+18, x+1, y+30);
line(x+2, y+19, x+2, y+29);
setcolor(((DigitalShape[a]>>i)&1)*7+4);
i--;
line(x, y+17, x, y+31);
line(x+1, y+18, x+1, y+30);
line(x+2, y+19, x+2, y+29);
setcolor(((DigitalShape[a]>>i)&1)*7+4);
i--;
line(x+1, y, x+16, y);
line(x+2, y+1, x+15, y+1);
line(x+3, y+2, x+14, y+2);
setcolor(((DigitalShape[a]>>i)&1)*7+4);
i--;
line(x+2, y+15, x+15, y+15);
line(x+1, y+16, x+16, y+16);
line(x+2, y+17, x+15, y+17);
setcolor(((DigitalShape[a]>>i)&1)*7+4);
i--;
line(x+3, y+30, x+14, y+30);
line(x+2, y+31, x+15, y+31);
line(x+1, y+32, x+16, y+32);
setcolor(((DigitalShape[a]>>i)&1)*7+4);
i--;
line(x+15, y+3, x+15, y+13);
line(x+16, y+2, x+16, y+14);
line(x+17, y+1, x+17, y+15);
setcolor(((DigitalShape[a]>>i)&1)*7+4);
line(x+15, y+19, x+15, y+29);
line(x+16, y+18, x+16, y+30);
line(x+17, y+17, x+17, y+31);
}

void ArtClear()
{
for(int i=480; i>=0; i-=2)
{
setcolor(3);
line(0, i-6, 639, i-6);
setcolor(9);
line(0, i-4, 639, i-4);
setcolor(1);
line(0, i-2, 639, i-2);
setcolor(getbkcolor());
line(0, i, 639, i);
delay(1);
}
for(i=1; i<480; i+=2)
{
setcolor(3);
line(0, i+6, 639, i+6);
setcolor(9);
line(0, i+4, 639, i+4);
setcolor(1);
line(0, i+2, 639, i+2);
setcolor(getbkcolor());
line(0, i, 639, i);
delay(1);
}
}

void end()
{
for(int j=0; j<4; j++)
{
for(int i=j; i<480; i+=4)
{
setcolor(3);
line(0, i+8, 639, i+8);
setcolor(9);
line(0, i+4, 639, i+4);
setcolor(1);
line(0, i, 639, i);
setcolor(getbkcolor());
line(0, i, 639, i);
delay(1);
}
delay(5);
}

setcolor(YELLOW);
outtextxy(260, 200, "[ Game Over ]");
gotoxy(14, 16);
printf("This freeware is written by Daniel.Qu ZodiacSoft 2000");
gotoxy(12, 17);
printf("Please e-mail to [email protected] or visit my homepage at");
gotoxy(12, 18);
printf("http://grocery.2699.com if you have question.");
gotoxy(14, 20);
printf("I will soon provide something new, please wait...");
gotoxy(14, 22);
printf("We hold these truths to be self-evident, that all codes");
gotoxy(12, 23);
printf("are created FREE.");
getch();
clrscr();
closegraph();
exit(0);
}

void ShowTitle()
{
int gdriver=DETECT, gmode, errorcode, i, j, k;
initgraph(&gdriver, &gmode, "C:\\JMSOFT\\DRV");
errorcode=graphresult();
if (errorcode!=grOk)
{
printf("Graphics error: %s\n\007", grapherrormsg(errorcode));
exit(1);
}
setbkcolor(9);
for(i=0; i<11; i++)
{
setcolor(ZodiacBack[i]);
line(200, i*8+100, 440, i*8+100);
}
delay(1000);
for(j=0; j<17; j++)
for(i=0; i<11; i++)
{
setcolor(ZodiacBack[(i+j)%16]);
line(200, i*8+100, 440, i*8+100);
delay(4);
}
for(j=0; j<18; j++)
{
for(i=0; i<14; i++)
{
for(k=7; k>=0; k--)
if((ZodiacSoft[j][i]>>k)&1)
{
putpixel(i*8-k+271, j+122, 14);
}
}
delay(10);
}
for(j=17; j>=0; j--)
{
for(i=0; i<14; i++)
for(k=7; k>=0; k--)
{
if((ZodiacSoft[j][i]>>k)&1)
putpixel(i*8-k+271, 158-j, 5);
}
delay(10);
}
setcolor(15);
outtextxy(295, 171, "Present");
getch();
ArtClear();
}

void DrawShape(int x, int y, int color)
{
setcolor(color);
for(int i=0; i<15; i++)
line(x<<4, (y<<4)+i, (x<<4)+14, (y<<4)+i);
setcolor(8);
line((x<<4)+15, (y<<4)+1, (x<<4)+15, (y<<4)+15);
line((x<<4)+1, (y<<4)+15, (x<<4)+15, (y<<4)+15);
setcolor(color-8);
line((x<<4)+2, (y<<4)+2, (x<<4)+12, (y<<4)+2);
line((x<<4)+2, (y<<4)+2, (x<<4)+2, (y<<4)+12);
}

void DrawNull(int x, int y)
{
setcolor(getbkcolor());
for(int i=0; i<16; i++)
line(x<<4, (y<<4)+i, (x<<4)+15, (y<<4)+i);
}

void show(int x, int y, int CurrentShape, int Status)
{
int temp;
for(int i=0; i<20; i++)
for(int j=2; j<12; j++)
{
if(back[i][j]==1)
DrawShape(6+j, 4+i, 8);
else
DrawNull(6+j, 4+i);
}
for(int l=0; l<4; l++)
for(int p=0; p<4; p++)
{
if(l+x<2||x+l>11||p+y>19)
continue;
if(shape[CurrentShape][Status][p][l]==1)
DrawShape(6+l+x, 4+p+y, ShapeColor[CurrentShape]);
if(back[y+p][x+l]==1)
DrawShape(6+l+x, 4+p+y, 8);
}
}

void DrawScore()
{
int temp=TotalMark;
for(int i=0; i<7; i++)
{
DrawDigital(477-i*20, 65, temp%10);
temp/=10;
}
temp=Erasered;
for(i=0; i<4; i++)
{
DrawDigital(491-i*20, 111, temp%10);
temp/=10;
}
if(Erasered==0)
return;
for(i=1; i<5; i++)
{
setfillstyle(1, 8);
bar(378, 163+i*14, 508, 170+i*14);
setfillstyle(1, 5);
bar(378, 163+i*14, 378+130*NumOfLev[i]/ETimes, 170+i*14);
}
DrawDigital(466, 293, Speed);
return;
}

int CreateNewShape()
{
NewShape[1]=NewShape[0];
NewShape[0]=rand()%7;
setfillstyle(1, 0);
bar(447, 240, 514, 288);
for(int l=0; l<4; l++)
for(int p=0; p<4; p++)
if(shape[NewShape[0]][0][p][l]==1)
DrawShape(28+l, 15+p, ShapeColor[7]);
return NewShape[1];
}

int Possible(int x, int y, int CurrentShape, int Status)
{
for(int i=0; i<4; i++)
for(int j=0; j<4; j++)
if(shape[CurrentShape][Status][i][j]+back[y+i][x+j]==2)
return 0;
return 1;
}

void GoLeft(int&x, int&y, int&CurrentShape, int&Status)
{
if(Possible(x-1, y, CurrentShape, Status))
x--;
show(x, y, CurrentShape, Status);
}

void GoRight(int&x, int&y, int&CurrentShape, int&Status)
{
if(Possible(x+1, y, CurrentShape, Status))
x++;
show(x, y, CurrentShape, Status);
}

void GoDown(int&x, int&y, int&CurrentShape, int&Status)
{
int AllAreOne=1, temp=0;
if(Possible(x, y+1, CurrentShape, Status))
{
y++;
show(x, y, CurrentShape, Status);
return;
}
TotalMark+=3*CurrentShape;
for(int i=0; i<4; i++)
for(int j=0; j<4; j++)
back[i+y][j+x]+=shape[CurrentShape][Status][i][j];
for(int r=1; r<20; r++)
{
for(int l=2; l<13; l++)
if(back[r][l]==0)
AllAreOne=0;
if(AllAreOne==1)
{
for(int rr=r; rr>0; rr--)
for(int ll=2; ll<13; ll++)
back[rr][ll]=back[rr-1][ll];
Erasered++;
CEr++;
temp++;
}
AllAreOne=1;
}
CurrentShape=CreateNewShape();
x=DefaultX; y=DefaultY; Status=0;
NumOfLev[temp]++;
TotalMark+=5*temp;
show(x, y, CurrentShape, Status);
counter=0;
if(!Possible(x, y, CurrentShape, Status))
{
getch();
end();
}
if(CEr>=30)
{
Speed=(Speed+1)%10;
CEr/=30;
}
if(temp)
ETimes++;
DrawScore();
return;
}

void ChageShape(int&x, int&y, int&CurrentShape, int&Status)
{
if(Possible(x, y, CurrentShape, (Status+1)%4))
Status=(Status+1)%4;
show(x, y, CurrentShape, Status);
}

void DrawFace()
{
int temp;
setcolor(15);
line(351, 59, 519, 59);
line(351, 60, 518, 60);
line(351, 59, 351, 156);
line(352, 59, 352, 155);
setcolor(7);
line(518, 61, 518, 154);
line(519, 60, 519, 154);
line(353, 155, 519, 155);
line(352, 156, 519, 156);
setcolor(8);
for(int i=61; i<155; i++)
line(353, i, 517, i);
setcolor(7);
line(427, 106, 512, 106);
line(428, 107, 511, 107);
line(427, 106, 427, 147);
line(428, 106, 428, 146);
setcolor(15);
line(512, 106, 512, 147);
line(511, 107, 511, 146);
line(428, 146, 511, 146);
line(427, 147, 512, 147);
settextstyle(DEFAULT_FONT, HORIZ_DIR, 1);
setcolor(14);
outtextxy(357, 119, "Erasered");
outtextxy(370, 130, "Level:");
setcolor(15);
line(352, 167, 519, 167);
line(352, 168, 518, 168);
line(352, 169, 352, 407);
line(353, 169, 353, 406);
setcolor(7);
line(519, 167, 519, 407);
line(518, 168, 518, 406);
line(352, 407, 519, 407);
line(353, 406, 519, 406);
line(524, 55, 89, 55);
line(524, 55, 524, 411);
line(89, 411, 524, 411);
line(89, 55, 89, 411);
line(524, 56, 89, 56);
line(525, 55, 525, 411);
line(89, 410, 524, 410);
line(88, 55, 88, 411);
setfillstyle(8, 7);
bar(94, 59, 336, 406);
for(i=0; i<8; i++)
DrawDigital(357+i*20, 65, 0);
for(i=0; i<4; i++)
DrawDigital(431+i*20, 111, 0);
setfillstyle(1, 8);
setcolor(12);
for(i=0; i<4; i++)
{
temp=i+'1';
outtextxy(364, 177+14*i, (char*)&temp);
bar(378, 177+i*14, 508, 184+i*14);
}
setcolor(14);
outtextxy(366, 250, "Next Shape");
setcolor(10);
outtextxy(366, 294, "Current");
outtextxy(382, 309, "Level");
setcolor(6);
outtextxy(366, 334, "Message:");
bar(362, 348, 509, 398);
DrawDigital(466, 293, Speed);
}

void WannaQuit()
{
int choise=0, temp;
setfillstyle(1, 8);
bar(362, 348, 509, 398);
setcolor(15);
outtextxy(378, 355, "Are you sure to");
outtextxy(368, 368, "quit game?");
outtextxy(410, 388, "Yes");
outtextxy(470, 388, "No");
setcolor(14);
circle(399, 392, 4);
while((temp=bioskey(0))!=7181)
{
if(temp==19200)
{
setcolor(8);
circle(459, 392, 4);
choise=0;
setcolor(14);
circle(399, 392, 4);
}
if(temp==19712)
{
setcolor(8);
circle(399, 392, 4);
choise=1;
setcolor(14);
circle(459, 392, 4);
}
}
if(choise==0)
end();
setfillstyle(1, 8);
bar(362, 348, 509, 398);
return;
}

void main()
{
ShowTitle();
unsigned c;
int CurrentShape, x=6, y=0, Status=0;
oldhandler=getvect(INTR);
setvect(INTR, handler);
randomize();
NewShape[0]=rand()%7;
DrawFace();
CurrentShape=CreateNewShape();
show(x, y, CurrentShape, Status);
while(1)
{
if(kbhit())
{
c=getch();
if(c==0)
c=getch();
switch(c)
{
case 's' :Speed=(Speed+1)%10; DrawDigital(466, 293, Speed); break;
case DOWN :GoDown(x, y, CurrentShape, Status); break;
case LEFT :GoLeft(x, y, CurrentShape, Status); break;
case RIGHT :GoRight(x, y, CurrentShape, Status); break;
case CHANGE :ChageShape(x, y, CurrentShape, Status); break;
case ESC :WannaQuit();
}
}
if((counter%=TimeDelay[Speed])==(TimeDelay[Speed]-1))
{
GoDown(x, y, CurrentShape, Status);
counter=0;
}
}
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